Blues and Bullets Investigation

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theresnobodyhere234
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Blues and Bullets Investigation

Post by theresnobodyhere234 »

Blues and Bullets Investigation

This thread is to start looking for the names and contact information of the old studio that made the game "Blues and Bullets".

What we know

We know that the company is a Spanish company that went defunct after releaseing the second DLC as part of their "Blues and Bullets" serial expansion series after the release of their initial game. The circumstances for their defunct has been deemed sudden and mysterious so for the sake business reserach of what happened exactly to the business is why we are gathering information.

We also know that European video game software studios are very expensive and don't have a high guarantee to make some return on investment (ROI). We also know that working with a very strong currency compared, The Euro, is very difficult to garner and attract funding compared to the more easy going, universal currency reserve of the United States dollar. We also know that European laws, particularly those in Spain, are very slow and beureaucratic. There could so be some contractual obligations between the studio in question, A Crowd Of Monsters, with third party business partners and affiliates such as publishers, business product promoters, etc.

What have so far

  1. http://www.acrowdofmonsters.com - the old domain of the website fo the studio - the SSL certification encryption has expired and has not been renewed by the current domain owner.
  2. https://twitter.com/crowdofmonsters?lang=en - their abandoned (?) Twitter account which we have a last post in October 7th, 2016.
    • We have the following the account:
    • @NaeVal
    • @dacangi
    • @evcdmr
    • @JanduSoft
    • @jordidepaco
    • @Pazos_64
    • @Juan_Hust
    • @TrueAchievement
    • @tha_rami
    • @Dolores_Ent
    • @Elendow
    • @TesuraGames
    • @xtralife_es
    • @Orilucdic
    • @Thefallgamer248
    • @cavaxgamer
    • @ReacherMiao
    • @Ra_Coles
    • @NindiesEs
    • @Tobias85111
    • @Lubooooo
    • @EmeraldKnightI
    • @SWORDTOBORN
    • @hifuncmedium
    • @XONEHQ
    • @DudeLieutenant
    • @TacticalPun
    • @underthebedgms
    • @mrChayChay_TA
    • @EthanBa32245537
    • @missdaydi
    • @Trevor_Kidd_
    • @BBIAJ
    • @PualaSifredi
    • @navid1387
    • @sandsalamand
    • @LouTheDevil
    • @gypsy0rchid75
    • @oceonmon13
    • @Linthakarfein
    • @StarboardFolio
    • @doc_strangelov3
    • @FengH7
    • @jnknschrstphr
    • @theTEAagency
    • @banddor
    • @mycophagia
    • @IchaZakie
    • @GatesStacked
    • @viral_victor
    • @Chelleesi
    • @odupike599
    • @StixRichy
    • @usoi_pomogaet
    • @z06fypZtO0K4m0G
    • @VincentBeers
    • @Cigar2
    • @chuannguyensg
    • @ecp_177
    • @_ramidreju
    • @xingaxingeta
    • @elenmornav
    • @XTruthX
    • @Savage_Paladin
  3. https://pitchbook.com/profiles/company/100063-00 we have the particular venture capital firms that had invested in the company as well as two names for the head of the company: Daniel Gil-Ortega and Ramon Nafria.
  4. https://twitter.com/NaeVal - https://www.linkedin.com/in/ramonnafria ... xperience/
    We can also deduce that Ramon Nafira was working on that leave something to be desired.
  5. https://www.danicandil.com/ - https://twitter.com/dacangi. The same goes for Daniel Gil-Ortega.
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theresnobodyhere234
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Posts: 92
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Re: Blues and Bullets Investigation

Post by theresnobodyhere234 »

Update: Speculative All Time High (ATH) sales for B&B

This is a very lazy form of analyzing sales figures because I don't know how much the budget was for spending on development and publishing and marketing by A Crowd of Monsters and third-party affiliates, and I also don't know what was the desired calculated forecasted sales figure (in both USD and EURO) for me to make a determined reason if the whole reason for this studio have closed down is because they just didn't make return on investment (ROI) for the initial base game release prior to going forward with the DLC schedule.

brave_08PqCZyh8k.png
brave_08PqCZyh8k.png (49.14 KiB) Viewed 61859 times

So as you can see with just regarding Steam, There seems to be somewhere to 39 to 122 thousand people that have bought the game. Lazy math accounting says that at $4.99USD/unit, if there is an estimate total of 39,000 copies sold, revenue is at $194,610; at 122,000 copies, it's $608,780. So a range that makes of a difference of $414,170 between those two numbers of potential estimated sold and owned units of the base game. There is a relative estimate for the number of DLC units sold there after so I won't count them.

Now the things that you have to take into account is how much was the budget for the entire staff and assuming there was a fixed period (hence crunch times) you have to ask yourself the following questions:

  1. How much was the money alloted for development net?
  2. How much was the expected operational income for this intellectual property an series of SKUs - per SKU?
  3. How much was the forecasted amounts for sales for realistic Return-on-Investment (ROI) for third parties namely the venture capital firms mentioned in the previous post?
  4. What qualitative aspects of the company, A Crowd of Monsters, helped or hinder from profitability to being achieved and why?
  5. What were the quantitative aspects of the company that helped or hindered from profitability to being achieved or avoided and why?

Indie companies are seen sometimes as low risk but with the proliferation of them in the last decade, my assumption is, that some companies like Supergiant Games, Double-Fine, etc have a traditional setup for taking risk while keeping conservative operations and strategies in order to make sure that less but steady ROI is used to keep the operations of the company afloat stay afloat whereas the Spanish company, like many continental independent video game software development companies, are of low financial revenue support so they are prone to ephemeral existences even when success is possible so the particular security of very large revenues has to be brought upon for a real market product to double up as a proof of concept to then make a prospectus to be made to future investors within the continental European country and all along the continental European markets (Eurozone and non-Eurozone member markets) but most important the United States and Canadian markets.

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