Fallout: New Vegas - Dead Money Story by OxHorn
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Fallout: New Vegas - Dead Money Story by OxHorn
Fallout: New Vegas: Dead Money's story is quite something that deals with a group of people, all loosely aligned together in a very dysfunctional situation in a physical hellish setting. Nothing unlike the story scenarios and scenes you merely describe in your explanations as per prior conversations.
The Elements
It's quite simple really:
1. You have a fixed cast of characters that are tied together by a set of interlocking themes and story arcs that have to do with the past, the near present, and may imply a few things in the future
2. You have a background setting, as stated before, that is a hellish landscape that is not meant for the people we are in and regardless of the story plot itself, there is an element where the place itself is, if not completely symbolic, then background character - a kuroko (Japanese stagehand) - that serves as also as at times as a Greek chorus perhaps.
3. The characters, in spite of dysfunctional outsets that define their relationships, are interpersonal relationships that are all the same personal and give flavor to the story and purpose for the reader to be incentivized to continue to read or keep playing the game.
The message of "Dead Money" is to learn how to let go of the past. And this lesson is demonstrated different with some, characters dying because they didn't let go and others surviving because they did let go. But how that simple idea is expressed in different characters depends on the playable character themselves - considering the somewhat "neutral" position in "Dead Money" but in PRG, there's a linearity that has some variations but in the end, there's a finality to where things will go.
Scenario Considerations or Linear Story Narrations
Either it's A -> A.1 or A.2 or A.3 => B; where eventually, regardless of choice, you'll be at B or
A -> A.1. or A.2 or A.3 => B + A.1 or A.2 or A.3