Divinity: Original Sin 2 campaign notes

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Divinity: Original Sin 2 campaign notes

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Divinity: Original Sin 2 Notes

Table of Contents

Days 1 - 4
Day 5
Day 6
Day 7
Day 8
Day 9
Day 10
Day 11
Day 12
Day 13
Day 14
Day 15
Day 16
Day 17
Day 18
Day 19
Day 20
Day 21
Day 22, 23, 24
Day 25
Day 26
Day 27
Day 28 and 29

References and Resources
Divinity: Original Sin 2: The Failquest Soundtrack

Days 1 - 4

  • We got off the boat after the Voidwoken crushed it like a can of soda.
  • We then got swept to the beach of Fort Joy - some island prison that makes Sauced Sourced people "fixed". It's like AA but for magic
  • We Killed Griffed and It was awesome.
  • We Killed Magister GRUFHSD:LKFhj;ijef and it was awesome.
  • I think we pooped our pants a little

Day 5

  • Jemma murdered a female elf for not reason.
  • We lost defending yet another female elf from being killed (Jemma's fault)
  • We killed the poison and charged amphibians
  • Jemma freed the Filipino-Elf prisoner
  • Jemma played hide-and-seek with a kid at the Elf camp and got another quest for a way out
  • We killed the Magistrate and it was awesome.
  • We got ripped off by Withermoore the Supplicant.

Day 6

  • We killed Fire Death Slugs (youtu.be/h_wtgIOTQfY)
  • We killed Kniles but restarted because he reminded us of Hollywood royalty too much.
  • We killed two Magisters with McCulley Kulken and won half-asleep
  • We tried to kill the meat pimp and got smacked around - I think we should just leave the island.

Day 7

  • We're leaving the island.
  • We never left the island - we're still stuck in it.
  • We killed three undead magistrates that were under the orders of a new master
  • A Voidwoken kicked our ass
  • We're still bad stats and equipment

Day 8

  • The Cat blew up some barrels (Jemma's summon, Jemma's fault)

  • We covered much ground east of the Fort Joy prison complex

  • We killed three skeleton undead Magisters that serve, willfully, a new master. It's the old hag.

  • We have to kill the Salamanders but we instead ran and left a waypoint marker

  • We found more undead Magisters to slap around

  • Jemma didn't needlessly kill people - a major improvement

  • We found an undead servant of some Mother-god figure thing that offers a pool of healing; Sandor da Chef is not happy.

  • We have to find the staffs of Anti-Shriek, and Gareth (or as I would rather call him, Garth Brooks)

    Day 9 (Night Session)

  • Jemma's cat familiar set off a chain reaction explosion (Jemma's summon, Jemma's fault)

  • We solved the BRACCUS and CURE puzzle

  • We fought a cursed undead that kept playing with us

  • We got loot in exchange for two resurrect scrolls - quite expensive.

  • We found the soul jars of three undead - including Gratiana's, the priestess that we met earlier.

  • We have not found Gareth Brooks.

  • Jemma attacked Sandor da Chef thinking it was the enemy (still can't figure out red outlines through the fire)

  • Sandor da Chef fights like a pussy

  • Fane is still a little bitch (Aminé - Campfire ft. Injury Reserve)

Day 10

  • We reached Braccus' Armoury only to find that there are dead Magisters that are dead in a FUBAR situation
  • Jemma's cat may have strated an event in-game, which means once again Jemma did something via his cat.
  • We also reached the Biship Alexander who is also a "Seeker" - someone that is one of the sourced sauced
    and because he thinks he's a savior he's pretty legit in thinking that he's doing the right thing (classic antagonist story trope - see Albert Wesker in Resident Evil). Shriekers (Seekers that have been crucified and messed up thoroughly to be nothing more than automated bio-magical turrets) have been set up at the exit of the island leading to the ship, The lady vengence. There's a way point at this location (I forget the name as I was nearly passing out).
  • We have barely any resurrection scrolls
  • Bishop Alexander's men are armed to the teeth and are tough as nails - we must sidequest to be at level 8 at least.
  • We tried to kill the scat whore Radekan? Radekerr? Rah-Rah-Oh-Mah-Mah-Rah-Rah-oh-Mah-Mah-Rah-Rah-Oh-Mah-Mah-Muh-Muh-Pepperoni-Face? We got killed attempting to kill her and her undead simps.
  • We have to kil the scat whore because that way we'll have a weakened black pornstar dragon to get back at his former domestic partner sex buddy former lover.
  • We killed Kinsley the necrosexual
  • We killed the dogs with lots of farting
  • The rat in Braccus' Armoury gave us a hint about the skill "Bless" (#bless) to bless stuff and people to get some progress underfoot; now we have to get # blessed; Lohsa also happens to be cursed so yet another reason we have to get the "#blessed" skill.
    *Jemma pissed off the mall cop at Braccus' Rex House and got evicted (Jemma's fault)
  • Jemma's cat caused yet another chain reaction explosion (Jemma's summon, Jemma's fault)

Day 11-13(?)

  • We have managed to kill the Voidwoken with his skeleton minions with the cost of two resurrection scrolls (because let just get it over with)

  • We went back to the Fort Joy section of the For Joy island and took the surrounding area of the fort complex and harbor.

    • we observed that the average enemy was at level 4 while we were in our party level 7 in character development progress
    • most of the leg work for the encounters were done by Jemma and Lohsa
  • The strategy going forward is to take the fort to secure the Fort Joy and prison complex considering that we have killed the majority of Magister administrators and personnel and along the way caught some trying to kill a Divine paladin named Cork - a superior to the magisters in Fort Joy and who are, in turn, accountable to him while he's touring the island of Fort Joy to report back to the mainland (name of country yet to know or we could just read the wiki for reference) where paladin Cork has mentioned that there no to little refresh of reports of the ongoings of the island and thus, he was sent as a diplomatic supervisor to then author a report to his superiors of the Divine order to then understand what is happening in the island. This is interesting because the island is the former central home and perhaps capital residence of the legendary Source King, Braccus Rex. This development has been a positive revelation as it's contrary to the alleged uniform support by the mainland of the prosecution against those are "sorcerers" but go by another name as well by the Sorcerers themselves, "Seekers."

  • Gareth, killed because Jemma, true to form, let his cat hit the gas pedal to the metal and the only thing, thankfully, we have is the wands to then have the Seekers to use to get after the magisters throughout the Fort Joy complex. But inspite of this set back the thing to note is that our party has managed to clear most of the major dangers throughout the Swamp areas of the island's center areas and have taken care of certain relic locations relating to Braccus Rex and on the path to eventually ridding the island from other, darker influences and actors such as the dragon inslaving scat-witch (scattababadee bop pop badda boop. Ba ba bada boop. Skee- ba ba bada boop. Bap bap bada.)

  • Fane didn't get his collar removed because of pedal-to-the-metal™ solo playing by Jemma which is of no consequence as by Act II, once we're off the island, the Fane's collar will break or whatever.

  • There are some small, loose ends that deal with character quests and I have to note that the Journal entries are not quite clear as to leading where to exactly to go but that probably just pionts to years (perhaps roughly a score) of fetch-quest games that direct and hold hands instead of allowing a player to investigate, intuit, and talk - in the case of western RPGs - about what to possibly go for like you would in a table top campaign.

  • There are questions with respect to the world characters thus far that we can take on forward in the next Acts:

    • Most characters, in their dialog, give some clues of what contexts to take into account that go along with the descriptions by "The Narrator" who fills in the role fot the dungeon master.
    • The world of Divinity is, at the least in the case of the Divinity: Original Sin spin off series, is filled to the brim with characters that don't seem or reason as you would possibly predict they would - which puts the player to focus on context rather than rote memorized reduced tropes.
    • The economy of the world is very expensive - at least so far in the Fort Joy Isle it is given the scarcity of resources and commodities with favors, bartering, and miscellaneous means are the subistitute for gold coin currency among the prisoners and to some extent the magisters (prison wardens).
    • There is no room for overconfidence. If there is anything taken to heart is the fact that every turn must be taken carefully.

Fane and Sandor: a questionable duo

The game seem to at once favor long range players at the outset with respect to the kinds o fcharacters that are the most effective in the battle field. This can make a first time player to believe that this is the only way to playt the game irrespective of the class they start with and to a degree that seems to be the case as there seem sto be a requirement for some diversification and expansion of inventory fo the kinds of skills that you have starting with the basic Action Points based (AP) skills to the the more specific points enabled skills like Blessing.

Which brings me to Fane and Sandor. Sandor de Chef was meant to be a strict brawler but I believe that may have to change going forward considering mobility and range is severely lacking. Jemma, upon his own initiative, is trying to circumvent these shortcomings by finding items to allow flight or teleportation abilities. Eventually, of course, memorizing and applying the skills for flight and teleportation will be necessary for either Sandor (most likely) and Fane (the least necessary).

Fane has a few problems himself given that besides the lack of care I have given to him with respect to his equipment (and may explain in part seeing that our party has not really had the best armor equipment to work with this entire time) I have to state that I seem to be stuck with one earth and two fire attacks that are increasingly becoming less effective in the battle field.

Note to V: No this isn't to say in other words 'I don't like my characters' but instead to just state that this will be a "first timer's mistake" i'll have to work around as we go along.

The possibility of coming back to Fort Joy

I am to understand as of this time that you can effectively go back to old locations from previous Acts in the game but I don't know if that's actually going to be the case if there is an Act subdivision format in this RPG title. Usually in western RPGs when there is an Acti division there is effectively a map that you are dealing with tied to the story telling o fthe Act of the game. One the Act is over, it's over -you can't go back.

If unless of course you can go back, then we'll come backj to tie up loose ends. But for now, I really want to get off the island as soon as possible.

After Fort Joy.

I think after the taking of the Fort Joy Complex there should be an assessment of our party, individual two-member sub parties and the possible problems we may have as a party due to two particular characters (three if you want to count in Jemma's impulsive tendencies) and that is Lohse and Fane's secretive and supernatural histories or circumstances of being; those two are not telling everything to our own characters (Jemma and Sandor) everything and I for one can't trust either Fane or Lohsa.

Paladin Cork will be a good start to make a network connection with some of the Divine order to help us later while, unless Jemma starts going on some sociopathic homocide spree because experience points are everything.

Day 14

Quick Recap: the inner fort complex of the magisters was raided and head administrators were taken. When the illegal testing of Braccus Rex's weapons of source extraction were put into use in an illegal court proceeding on an elven woman, thus making her nothing but what could be described as "brain and heart alive but conciously dead" thrall, the party engaed in mortal combat, with Sandor de Chef instigating the charge on the account that the head magisters description of the illegal proceedings and testing were nothing more than a ritual and that the elven women's death was a willful sacrifice for the benefit of the many in the prevention of attracting further VoidWoken forces.

No one was spared and unfortunately, neither did the, then possessed, elven woman.

  • Jemma worked on finding a way to take every piece of art from the fort complex to then be sold to the black markets of the prisoners.
  • Sandor de Chef cleaned out the libraries books and trinkets that could be sold.
  • The entire complex was composed of magisters at level 4 character strengths, our party was level 7. No one was spared.
  • We resumed to go to Braccus Rex's tower, but before that we freed Braccus Rex's former scholar, a former historian that was put to task in finding out more the the ancient artifacts that he had found along with the manuscripts he aggregated for how to use Mountain Dew (the Source) energy to Do The Dew™ from anyone alive for his own empowerment but didn't like the idea of doing scholarship to finding his answers himself so he distributed the task to someone else. This someone, the historian, found out in short time how and what to do in order to control Source power and in return was rewarded for being forever tortured with fire and guarded by fire skeletons and forced to listen to Reel 2 Reels "I Like To Move It" over and over.
    • After freeing the historian, we were told that the knowledge has been lost along with all records on Source magic and the particular secret sauces for making the most delectable candies that are to literally die for and then just off and disappeared out of thin air. We got only a few hundreds of experience points and lore exposition.
  • The party, intrigued by our encounter and encouraged by our progress, proceeded to make to the tower of Braccus Rex but not before dilly dallying around playing with the booby traps becuase we are all stupid.
  • Sandor de Chef pointed that it could perhaps be that the door needed to be merely to be blessed after seeing the unusual pool, a second one in the entire complex, in front of the very door. After the blessing, the door opened, and we proceeded.
  • Inside we encountered of what could be described as a manifestation of the reason why humans don't deserve to live forever.

to be continued...

Day 15

  • The party entered Braccus Rex's tower and then killed the three necromancers that were imprisoned but lucikily, Jemma collected the three urns that I thought were to be left alone but he took the initiative to take them "in case of anythiing" (not verbatim). Luckily enough, they came in handy.
    We defeated them once, with two of three of them summoning skeletons to fight us and we got the most XP points for the first take down plus the breaking of the soul urns that kept these undead alive.
    • One note about the character of these necromancers and a sign of what to look out for in the future: the three necromancers, all that date back to the time when they were actually alive were able to at once recognize the heavy source that was in my undead character Sandor de Chef. Since all of our party are Sorcerers and all of us are "godwoken", it didn't seem quite strange that they were just interested in just the fact that we were filled with source. The thing that I find interesting about them is that they are quite single minded and I can possibly attest that to an extent to their preoccupying concern of the times of Braccus Rex: Source power and resource harvesting.
    • The entire time interacting with the undead that we have saved or killed have given the party enough obvious reasons that "BRACCUS REX IS BAD. HE A BAD MAN NIGGA! HE A BAD MAN!". But it's a kind of evil that sometimes only rarely, when there are dipshits alive in a single time period, that only one man of opportunity can muster and cause for others to have their own evil come out or be cultivated by the charisma of said man in question. I think we're doing clean up duty.
  • After we raided effectively the Tower/tomb of Braccus we've come to a point where we now have only one more enemy to kill and that's the scat queen bitch herself, Radka.
  • We still have some loose ends to finish but I think that there isn't really anything else will have to do that will be significant and any potential leads are going to be related to Fane or Lohse but no one else because the Red Lizard McFucboi is out, and Elf known as Dawn Avril is too 2000s gothy to really bother to figure out if she's just a tough chick or a tough chick with a personality bent on addiction - who's the say?
  • It is possible that this entire video game's plot will take after a bit the Sylvester Stallone movie Cobra becuase it loosely fits. We seriously need Rayban sunglasses for our party.

Notes

  1. We need to search for all items that we can find for armor pieces for Tyrant Armor set and another armor set that we have in our party
  2. We need to sell as much crap: paintings, golden spoons, knives, any weapons we're not using and any skills we may want to learn.
  3. Save, save, save money.
  4. Focus on updating character skill sets to allow combat ground mobility and an increase in range and Action Points (AP)
  5. Fane and Sandor need to have their Wits increased
  6. We need to review what recipes we could be making or should be using at the moment.
  7. Get to the boat.

Day 16

  1. We got our asses beat by Captain Morgan (it may as well be captain morgan as he kicked our asses with a smile)
  2. We got our asses kicked by Alex and his band of Red Power Rangers
  3. We gout our asses kicked over twice by some VoidWoken worm
  4. Dude this island is so messed up that we saved 1/2 of a sex-obsessed relationship. Like I get kink but dude, being tied down to be given perpetual beatdowns is, like, something that some BDSM masochist would enjoy; but he's got anime eyes though.

Strategies:

  1. We kill captain morgan and take his clothes.
  2. We work on getting on killing Alex and the might morphing red rangers
  3. We get the fuck out of Fort Joy.
  4. We're going to need a lot of money.

Day 17

  1. We got out of Fort Joy but not with out some issues that I later found
    • Some of the items that were given to our in-game secondary partners were lost during the transfer of items once we got off the island save for some automatica transfers of some key in-game items that were of no real monetary or strategic value. Jemma reports that some things were, in fact, taken from his inventory. I think this is that Sandor, being the strongest of the two in terms of weight carry capabilities as a character, got the items. But this type of disorganization has led to confusion.
    • It turns out that, in fact, the secondary characters also take some items if the items you've had with your PC (playable characters) that exceed the weight carrying capacity of your PC, they get moved elsewhere - either to the other PC that has a greater carrying capacity (once again) or left with the departing in-game PC. This was found out with Sandor de Chef with Fane.
    • Solution: we have to go back to the save before leaving Fort Joy and re-arrange items to most important to least and then give the least (or sell off) items.
  2. Malady made Sandor de Chef really hard, but not before being co-erced into having sex with Fane (which I'm not surprised that Fane was written that way. The Red Lizard may be a fucboi but wasn't offering boney bussy).
    • Sandor, after being cock-teased by the blacksmith at Fort Joy, The Elf that Jemma killed, The Elf at the Arena at Fort Joy, and the fellow Elf companion that figured out that I needed some love squeezings, all culminating to Malady having me become an honorary citizen of the People's Republic of Bluebalsia, he gets an offer by Fane, who misinterpreted Fane's invitation to just merely hang out to drink and hang out to hitting on him for sex. Which Fane tacitly accepts (man the writers of this game really want you to be bi or gay-curious I guess) to having sex with Fane. Sandor de Chef, after the encounter, muttered "Deus Ex Machina puh-leze" after leaving Fane quietly; because in the world of Rivellon, it's Rydiah, Saudi Arabia every other month
    • Solution: Deus Ex Machina! Deus Ex Machina! Deus Ex Machina!
  3. Lahose is a crazy bitch and now she finally knows it - or has known it - more obviously than before it seems. Jemma has to be put up with her for several reaosns: he's invested in her, he's equipped her with the best fashions from the tips he read form "Booze n' Style" magazine, and has even focused on custom tailoring her to being his partner that is left in a "will they; won't they?" kind of situation. Maybe platonic relationships are the best. But she took his stuff so because of that
    • Solution: DEUS EX MACHINA!
  4. The boat that we're stuck in the start of Act II is made of livewood: self propelling wood that's magical in nature. It's got a helm that has been altered due to its magical properties and so anyone touching it gets turned into Church's Chicken. The solution is easy as it involves music and a book that is found somewhere in the third-lowest deck of the boat. Good times.
    • Solution: talk to the mouse once we do Act II all over again.

Notes of Observation

  • Fane is going ot be necessary to have in our party becuase through his presence we will learn so much more about the world of Rivellon and the machenations that Fane had in it considering that the older parts of the island of Fort Joy hinted that Fane was, in the most definite sense, alive in the times of Braccus Rex, someone older than 500 or so years which the first Divinity: Original Sin game took place in.

  • Lahose is going to take us through a story that I hope ends well. I mean she is already sexy by default becuase she's crazy and now dresses like one of the members of Prince's first band, The Revolution.

  • Once again, I think that we have to figure out the inventory situation before moving. I think this teaches us that this game is very meticulous and we have to think in consideration to every single nook and crany because the game is designed to be very insistent to the balance between in-game contexts and mechanical parts (like inventory management and statistics)

  • I would like to have our equipment switched up for better sets and stats - at least that's what it comes off as for the case of Sandor because the Braccus Rex armor might quickly prove its limits near the end of Act II or the start of Act III.

Day 18

  1. We left Fort Joy, ending Act I
  2. We got stuck at The Lady Vengance boat which was a living boat because Alf (remember Alf?) wood magic.
  3. Act II sucked because it was just about meeting doors, a necromancer who totally denies it because he's sucks at lying - to a dead person no less.
  4. Alex left the boat but left the magister behind when we went into the Hall of Echos beause Malady took us there
  5. We're now at the Nameless Island which is a very deadly place so far because of the particular presence of giant insectoid monsters and the dangerous environs therein.
  6. Just explore.

Lore Notes:

  • Apparently Fane is likely related to the Eternals that are in fact the very gods that we've been talking to in the hall of echos. It is quite possible that Fane simply doesn't know it yet. The reason I suspsect that Fane, The Eternals, and the Seven Gods have a relationship that is very close is simply because Fane mentioned about The Eternals (hey remember the MK knock-off "Eternal Champions"?) was that they figured out a way to prevent from VoidWoken or "The Void" to reach the reality that we are playing in-game? Well according to the popular beliefs of the people in the world of the game, only the gods are capable of doing something like that.
    • This is probably why Amadia is calling for Sandor de Chef to be her "champion", while also expressing a very indifferent attitude towards the other gods becuase it's very uncharacteristic for the non-familial attitude unless the attitude was that out of jealousy or indifference after neglect or years of betrayal but we have no history or background of the gods to understand if that is the case.
    • At first I thought Fane was just lying about "The Eternals" but I am starting to suspect that after the acknowledgements by the VoidWoken Worm that we have fought in the past about Fane being a "traitor" or "betrayer" that we have some relationships that connects Fane to the world of the game itself. The very mask that transforms him into any of the races and gives him some innate abilities of that race of the world, means that the technology is not only ancient and advanced, but also quite advanced to a point that beg question to the purposes of the design and for the particular things that existed before versus what exists today. This loose supposition is enough to approximate a relationship between Fane and The Eternals
    • Questions: what did Fane do? What possible relationshiop with The Eternals does Fane have?, What is the motive for his wanting to discover the past and why? For what end?
  • There are several characters that I am interested in learning more about but frankly there's scant time to really figure it out all out. Braccus Rex, Lucian, and Alexander are all somewhat tied together.
  • There's also this question of Source magic itself. With Malady vomiting what later became liquid source, it begs the question if Source magic is, in fact, magic that is related to the Void somehow or it's something else all together.
  • I'm not quite sure if there is anything else to keep in mind. But Fort Joy, before it was fort penal colony, was a private island for a kingdom for Braccus Rex that worked on source magic and tapped into something eldritch, something quite deep that is causing for everything surrounding our heros.
  • I have a feeling that our entire party is taken for a ride because the escalation of the entire situation is going to a place where we're going to either all get screwed over somehow (i.e. end up dead - twice for Fane and Sandor) or we're going to be in a situation that is akin to working in retail or any service sector job.

Day 19 Notes

  1. We reported the crime to the magister in white robes (Magister such and such). He made his bitch, Julian, to stay behind to take orders from him and through some magic or some such to have then go back and forth through Julian to this white robe wearing Magister.
    • We have to find some dwarf conspiracy that has been ongoing on Driftwood which has killed magisters and boats of non-magisters
    • There seems to be a dwarf queen in play that is behind all this that is trying to play a guerilla warfare from within Driftwood.
  2. We find ourselves underground, beneath the Black Bull Tavern as the intelligence was provided by Julian.
    • True to the intelligence, there is an underground place with dwarven managers that include an Arena, a tavern, and finally a waypoint.
  3. We explored a magister caravaan that was destroyed by the dwarves (allegedly according to the magisters hence this investigation)
  4. The island is nameless but there are seven shrines 7 for the 7 gods
  5. Jemma stole from some homeless people. Never change Jemma, never change.

Day 20 Notes

  1. We explored stuff
  2. Losha had almost sex with what could be considered the equivalent to a black guy or a Spanish gigilo
  3. We talked to a troll that we have to take out the competition for
  4. There's a castle filled with dwarves and their matron statue that powers them that we need to take out (we also have a VoidWoken mantis to teleport around.
  5. Fane needs to stay a dwarf
  6. We're going towards Driftwood to help Lohse, the dwarf (I forget his name) because his merchandise smuggling some dangerous hardware is something related to our quest so we have to get to that.
  7. We need to make money, lots of money.
  8. We need to explore more
  9. Someone has to learn Resurrection and then kill the babysitter.
  10. We're going to start stealing shit by increasing thievery Civil Abilities (go to the Mirror over at the Lady Vengence!)

Day 21 Notes

  1. Fane broke the game so much that he did a photoshoot on some barrels imitating the cover of "The Documentary".
  2. Thievery has produced the party $4,000 USD (under Gold Standard)
  3. We did some misc chicken egg saving mission - Jemma got only a ruby.
  4. We killed the pimp that got Lohsa almost into a recording by BangBros - we gave a generous donation after pissing him off.
  5. Magisters don't care about the underground midget bar, hotel, and Arena (we need to fight there and be the champion of THe Little People)
  6. We killed five magisters to save some Sauced out Lizard named Meister Fane, Vie, Fah-fah-fah-fa-zah~!
    • We may get training or accelerate the story, somehow.
    • Although Jemma doesn't feel like kiling anyone now, Fane just wants to steal money because he read a couple of Wikipedia articles and now identifies as a Marxist Anarch-communist (or he pretends to because he needs excuse to be a welfare queen and gaining status by virtuosity is his only gimmick he has).

Day 22, 23, and 24 Notes

There has been so much that I didn't catch up in writing the details for every single thing in the last three days campaigning that we'll summarize to what we have so far.

The possessed dwarves

The possessed dwarves were nothing more than the result of an undead and powerful dwarf that effectively was working for the Driftwood dwarven mafioso that was shipping around some very dangerous weaponry and wanted us to investigate in exchange for information in finding who would help in our Sourcercer problems (save the world and all that jazz).

As it turns out, the weapon that was being moved around was Deathfog™.
Now Deathfog™ is not just any weapon, it's the weapon that is akin to the atomic bomb in this world because once it's out there in the area, it's there for good essentially.

Now figuring that what we have in our hands this information, along with details of how to get more Source, we now have effectively two Source points on our portraits and this also means that we have accomplished our thing with Lohar.

We also had the amulet that could've been used to give to the ferryman the way out of the Nameless Island but instead we gave it to Lohar because we just had to finish up some loose ends anyway - we'll be good for the money for the ferry.

Meister Lizard chick

We saved her and the next time we met her (really Sandor) was at her house trying to poppped her shoulder back into its socket and treating her wounds that seem to be very infected.

She offers to test to see just how exactly "Godwoken" we are and it's a good thing because we'll know what we're capable of. But I decided to not have to go through with it yet because I think that by revealing ourselves to just houw "Godwoken" we are, we may set the start for the endgame for our time in the Nameless Island (Driftwood and the like).

So instead we did the Dwarven mission.

The Fisherman and the key and the Voidwoken

We started the fith with the Voidwoken that were called by the fisherman (I really don't know the details so you can probably write this off as "Jemma said that someone looked at him funny so he punched him in the face").

Obviously we were powerful considering that we were roided up like as if we drank tons of Acai link.

Which brings me to the reason why.

We broke the game.

Image

We broke the game and used the Lady Vengance mirror glitch to add tons of skill points and max out every single stat to each of our characters. Did this really break the game? No but it made sure that we can be as obnoxiously reckless as possible. It was totes on fleeck.

But the important thing to take note was that I decided to do this because, well, several things:

  1. We were broke and needed money
  2. Considering Jemma was against, in action, to do a Jesus Run, I said “fuck it, let’s go platinum like a stupid hip-hop artist with dreadlocks and a stupider fanbase.”
  3. It fun to break a game. Especially if it’s a console portage.

Those three reasons alone were good enough for me to do this and to just mosey. Now a few things about this: just because we broke the game by increasing character statistics doesn’t mean that the game is any easier - quite the contrary, it’s still challenging. But now we have some leverage that now just means we use better equipment and we’ll burn faster through the game.
Remember Jemma has a definite bad case of the bloodlust.

Songs of the last three days

  1. "Disco Inferno" by The Trammps
  2. "That's What I Like" (Persona 4 mashup)
  3. I forget but I'll be given notice by Jemma or he'll reply to this thread.

I forget but I’ll be given notice by Jemma or he’ll reply to this thread.

General thoughts so far in the game

I think we’re doing just fine considering that we’re both playing with fried brains and low energy. There is a very good chance we’ll replay this game on PC given that is the definitive version to play the game. We may also play the first Divinity: Original Sin. We’ll be probably 40 years old then.

Reminders

  • Look out for Life essence for resurrection scroll crafting by Jemma
  • Midget Fane hit Jemma by accident when trying to pick up mushrooms
  • We're going to Mordus' Excavation Site next.

Day 25

  • We went to the Black Marshes and killed a lot of Magisters
  • We killed not just Magisters but a lot of oil slick shit stains and Void-Woken oil slick shit stains.
  • We got a lot of people saved from the magisters that were killing regular people for hiding sorcerers
  • We have to get everyone and every magister killed for XP, gold, and our collective raging boners (two figurative and one literal belonging to Jemma) and one very sensitive clitoris. We're all deafeningly horny with bloodlust.

Musical References

  • This Girl Is On Fire by Alicia Keys

Disappointments

  • No Chimichanga food item with 75% health restoration

Next Time

  • Fane has to eat body parts (as an Elf)
  • Sandor just has to look gorgeous
  • Lohsa has sell stuff (already did as of this post - congrats for the G10,000 milestone - make sure to deposit 2/3 of it to the Lady Vengance for safe keeping)
  • Jemma has to figure out about the guy at the Fishery that needs to be coyote'ed out of Driftwood.
  • Jemma has to figure out about the suit set that he's putting together.
  • The team has to work on having Sandor be the champion of the Driftwood Arena to be The next Pepsi One spokesperson
  • Steal more gold and stuff for more gold
  • Read Books

Read Journals

  • Review the game journal
  • Tell Jemma to seek about the Armor set (whatever that is)
  • Visit the mirror of The Lady Vengence for stats realignment.

Day 26

  • Sandor became champion of the Driftwood Arena
  • Inventory day came and went (no journals were read)
  • South East and South west of the Blackbpits were explored but Shrieker defense system and overpowered characters (Level 16 vs our Level 13) were enoucnatered. Purging wands are needed to attack and the party has just two of them.
  • The goal remains for Day 27 to kill all magisters in The Blackpits and leave no one behind.
  • Jemma's quest for the armor set continues
  • Fane's sidequest for his past seeking bullshit continues.

Day 27

  • We Finished the Black pits and found that Fane had a past with the Eternals, we killed the Eternal Aetara for good.
  • Who is "The King" that Aetara spoke of?
  • We need to resecue the Elven woman to the Elven Camp
  • We need to go to the Death fog infested forest.
  • We have to do a favor for the graveyard living guy
  • We have to do something about the 5 heros - graveyard thing

Day 28 and 29

This entry is going to be a summary because there was too much to cover and I'm not really in the mood to enter everything.
So here's the deal: we have to talk to the Meister at her house to figure out some stuff related directly to our main questline
I really don't know just how important that is and I know I said that it might accelerate things ahead of schedule if we should do so
But I really am wanting to hurry up more because this game is starting to get somewhat stale in its momentum. That is because after we
killed the Graveyard guy (I forget his name), I honestly don't know where to go and I'm not entirely sure what is next except
going to Meistr's house in Driftwood and calling it a day.

But since we're past most things it seems, I think it's best for us to really start going over with a video guide to help us
figure out what is what with respect to this really large map area (larger than Fort Joy might I add in terms of content).
So I'm going to behave like a substitute teacher and just put this video embed of a guide to the Reaper's Coast map.

The goal with this video is to figure out where Jemma in particular will want to go from where we are as I've come to more be concerened
with Fane's storyline more than anything because Sandor is just Sandor.

Resources for reference

Since Divinity: Original Sin 2 is proving very complicated to where for the first time V is finally (hopefully) to not hit the gasoline pedal so much.
So to further help us at the risk of cheating. I've provided some links for resources for what to look out for since this is our first time and we need to figure out what is what.

Musical references during game

The following is a list of songs we remembered during our gameplay or are a theme to our games

  1. In The End - Linkin Park
  2. If I Could Talk With The Animals - Bobby Darin
  3. It All Falls Down - Kanye West (Campaign Theme Song)
  4. Down With The Sickness - La Macarena mash up - Los Del RIo and Disturbed
  5. Rapper with a Baby - Rich Fulcher from "Snuff Box"
  6. Elliot Moss - 99
  7. Aminé - Campfire ft. Injury Reserve (Fane's theme song)
  8. Rodeo- Garth Brooks
  9. A Boy Is A Gun - Tyler the Creator (Jemma's theme song)
  10. Paul Evans - Happy Go Lucky Me (Sandor de Chef's song)
  11. KMFDM - Ultra (Lahose's song)
  12. Tech N9ne - Erbody But Me
  13. The Bangles - Eternal Flame
  14. Depeche Mode - Personal Jesus
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Re: Divinity: Original Sin 2 campaign notes

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Apocrypha Posts

Here are some things to check out for comedy.

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theresnobodyhere234
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Re: Divinity: Original Sin 2 campaign notes

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On the subject of Fane's accidental stats boost.

As we all know here in Failquest: The Failing, that when it comes to cheating or breaking games, we don't honestly care as long as we get a good laugh along the way but I'm here to address this non-issue and what it means in the future.

Fane's a little bitch.

Fane is a bitch, a fucboi, a guy who's several centimeters away from being a a goth femboy at an IHOP selling bussy tricks on the side faster than a Muhlennial doing BJ tricks at the back of a Trader Joe's. But Fane is a man of honor (I can't type that with a straight face because I spit out my coffee).
But seriously, Fane is not a guy that likes to cheat and is sorry for roiding out his stats even though it was an accident but he swears he won't try to break the game further although he happens to know how to get more points for civil statistics and whatnot because it's a hard coded bug in Divinity: Original Sin 2's programming. "Mirror Mirror on the wall" bitch.

Going forward

Fane will become a second hand of Sandor as a combat "mage" with a focus on sneaking, thievery before Jemma comes and just kills everybody for XP and excusing himself because someone merely looked at him funny. But his job is to procure cash as much as possible for the group. Geomancy and Pyromancy will be his focus as well going forward so although he will use his Polymorph abilities to evade and move around the battlefield during encounters, it will be noted that his focus is strategic battleground conditioning which is just a military jargon way of saying "he's going to oil up for the subsequent moneyshot of fire darts spellcasts." This would not be different from Sandor's "Bleed'em and Suck'em" method where Sandor conjurs blood rain to induce bleeding on non physical armor having enemy NPCs and then casting a spell to suck the blood from where Sandor himself is standing. See? And you probably thought I was talking about Sandor sucking off the homeless on Skid Row.

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